Combat

In, the player may summon their collected creatures in order to participate in combat. uses a tab based combat system, built around the maintenance of chi. Chi is gained whenever one of your creatures uses a basic attacks. Chi can then be spent on your creatures combat abilities. The amount of chi you have access to can be seen in your chi bar. You cannot build up more than 100 chi. Each creature can have up to four abilities selected for use in combat at one time. You can have up to two creatures active at one time, and select between them by pressing the Q button, by default. There is no cool-down for swapping between your two active creatures. You will also have the ability to swap out your active creatures with the other creatures in your party, shown in the summoning bar, granting you access to even more potential abilities. Swapping out active creatures for other creatures in your party does have a cool-down. Playing into this structure, some creatures, typically physical dpsers, are effective in the early stages of combat, even when you have not yet built up high amounts of chi. Other creatures, such as most magic dpsers, are capable of explosive damage, but only after you have built up a lot of chi. This means that in longer, more complicated battles, like boss fights, you may want to plan out your engagements, by starting with creatures that are good in the early phases of combat and then swapping into creatures that can be more impactful once the you have built up more chi. (Please note all information is as of pre-alpha and subject to change)